Creating a waterfall in Blender

Today i started a new little vfx project. I will try to create a ‘quite’ realistic waterfall in Blender with the help of the
smoke simulator and Miika Hämäläinen’s excellent Dynamic Paint GSOC project.

I will use the smoke simulator to mimic the white squall that occurs when the water falls down, and the Dynamic paint to create the wave-simulation.

I hope i can post some preliminary screenshots today.

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