Today i tried to animate the Blender camera during the eruption of my volcano.
I knew there was a possibility to add noise to the camera motion as a modifier in the graph-editor.
But unfortunately this function is very limited. I.e. you can’t set a start- and an end-frame for the shaking.
This is due to the nature of Blender’s animation system. Animation data itself can’t be animated 😉
So i decided to write a Blender camera-shake addon on my own. This addon will (in its final state) allow to add shaking to your existing camera animation. You will not only be able so set a start and an endframe for the shaking, but you will too be able to fade the shaking in and out.
Furthermore it will come with a couple of presets for different typical scenarios.
The presets i have planned so far are:
- “Free stand (Default)” – Standing still, filming free hand
- “Free walk” – Walking, filming free hand
- “Earthquake” – rapid shaking, like during an earthquake
- “Car” – subtle, fast shaking. Like filming while sitting in a driving car
Until now there is of course no public usable version, but i will post an update and a download-link as soon as a first useable version is available.