This Blog has been moved

Finally i moved this blog to my new server.

You can reach it under:



Moving to a new Server

Yesterday i received my new Server.

So i will move this blog within the next few days to this new host.
On the new server i will provide some additional services within the next few months.
stay tuned…..

Camera shake addon: Cancelled

I cancelled the work on my Camera shake addon for now, because today i discovered that there is no need for it anymore.

By coincidence (working on another effect shot) i found out that there is now an option to place a start and an end frame (including fade-in / fade-out) in the noise modifier of the graph editor.
This new feature renders my camer-shake addon rather useless.

Gosh, Blender’s development pace is still more than incredible….

The next weeks

Within the next couple of weeks i won’t have much time for Blender (unfortunately).
So don’t expect too much updates to this site.

I do have a couple of tutorials in the making though.
In my spare time i will try to finish the following Video-Tutorials:

  • Creating a realistc Barbwire in Blender (extendable and deformable)
  • Lighting a match (including animated Textures)

Here is an image of the barbwire you will create during the tutorial

And a short animation of the match lighting up:

Living in The Slum: Final Image

With just a couple of days left and not much spare/free time left, i decided to change the original scene i had in mind a bit.

Originally i intended to do a more dramatic scene showing off the violent circumstances in those slums.
But this would involve human characters and i just had not the time to finish the three main characters. There would of course be a shortcut,
using i.e. makehuman. in an real-world project not an issue, but within a competition it would be cheating i guess.

So i decided to go for a more lonesome and sad scene.
I hope you like it. Maybe i will finish the original scene i had in mind, if i can find the time to.

And the clay rendering:


And last but not least, some statistics:

Renderer: Blender internal
Polygons: 10.5 mio
Rendertime: 13 min 26 sec
CPU: AMD Athlon 7750 dualcore w. 8 GB RAM