Not much to say about. This is just a quick test, playing with glas in blender.
Rendering is done in Blender internal.
If i find the time i will let it render the hole explosion animation. But it’s quite slow in BI. Rendering each frame takes about 5 minutes.
Within the next couple of weeks i won’t have much time for Blender (unfortunately).
So don’t expect too much updates to this site.
I do have a couple of tutorials in the making though.
In my spare time i will try to finish the following Video-Tutorials:
- Creating a realistc Barbwire in Blender (extendable and deformable)
- Lighting a match (including animated Textures)
Here is an image of the barbwire you will create during the tutorial
And a short animation of the match lighting up:
here is another update of the scene.
Today i mainly tweaked lighting and compositing. I also added some more Geometry though.
I hope i get this finished until the deadline.
Yesterday i read about Blenderguru’s competition with the topic “living in the slums”.
As i really like the topic and especially the idea that the price for the competition goes to a charity, i thought this would be a good idea
and a welcomed break from my other projects, which are quite frustrating at the moment.
So here is a first clay rendering of the scene i’m modelling. Of course i won’t reveal the final scene until its finished. That would take away the surprise 🙂
Got a bit frustrated with my waterfall project, so i took a quick break from it and did a quick and dirty rock scene in blender.
Took about 30 min. to do. Nothing special though, but i think it turned out quite well.